Simulated Thin Film Interference Node
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usd
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This is a massive shader I put together that simulates accurate thin film interference. No other accurate ones exist (that I know of) right now.
Implementation in GLSL on shadertoy: https://www.shadertoy.com/view/dl2Szm
(code is in Common)
I implemented this technique:
https://www.gamedev.net/tutorials/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962/
You'll get the node, as well as the project displayed in the thumbnail.
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